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Whether it is a warning to others, a message scribbled in haste to loved ones, or just anti-propaganda graffiti, there is always a sense that the setting of Miscreated was once a living world. Flash lights will shine through windows, shadows will fall appropriate to the light that is cast, and silhouettes will shine through thinner materials.īuildings you enter will have life, or rather death detailed in its very walls.
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The lighting is incredible, with a day/night cycle that acts both as an ode to realism, and a way of changing the game’s atmosphere.
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The foliage not only works as a method of concealment from other survivors, but also sets the scene in a stunning way. Built using the Cry Engine, it certainly has beauty on its side. It may be missing flesh, but the skeleton of Miscreated, is by far one of the sturdiest I have seen. However with all its downfalls, it also paves way for hope of an incredible game. Over all, it is on the verge of becoming a playable game.
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There is a distinct lack of weapons, bar the hammer and axe you will likely find, and when you find one of the scarce means of protection, you will likely find the combat a bit finicky. The map is sort of limited in its current state, with nowhere near the amount of land to explore that DayZ offers. It is missing key features like in game VOIP, disallowing any kind of truce in most situations as the time it takes to write out the word “friendly” is conveniently just about the right amount of time to lose the upper hand in an axe fight. Miscreated is most definitely one of those games. In fact, many even find that DayZ is a little too lacking in content. With DayZ, the predecessor and benchmark for the genre, many find any new takes on that style of game to be lacking. Survival games have taken on this tactic with a heavy load to bear. Sometimes it feels that gaming is a race, and that each contender, is running so fast, they are more liable to fall, Miscreated might be able to pull ahead from the pack, let’s just hope they tied their laces.Īs is the trend with many games these days, we often get our first taste of new titles before the game is actually anywhere near finished.
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